![]() ![]() The most impressive job applicants will be invited for an interview, and will have an opportunity to visit some of the development areas. Is it possible for me to come for a tour of the studio?Ī: Because of the confidential nature of the projects that we are working on, we cannot allow visitors into the studio. Q: I'm considering working at Guerrilla in the future. It's important that your application stands out from the crowd. Q: How can I arrange a job interview with you?Ī: We receive so many applications that we are only able to arrange interviews with the most suitable candidates. If you have not heard from us within three weeks, your application was most likely unsuccessful. Due to the volume of requests, this sometimes takes a little longer. What happens now?Ī: We aim to respond to all applications within three weeks. Q: I applied for a job with you, but I haven’t heard back. It's important to put together an excellent portfolio that demonstrates your skills and your understanding of the game development process. Can I still get a job with you?Ī: Games industry experience is certainly a bonus, but it's not always necessary. ![]() Q: I have no experience in the games industry. In general, it's a good idea to put together an excellent portfolio before you start applying for jobs. Rushing into an application without supplying the required materials won't leave a good impression. Can I still apply for a job?Ī: It's essential that you can prove to us that you have the necessary skills for the job. Guerrilla offers relocation and immigration support. Please note : This position is based in our studio in the heart of Amsterdam. ![]() Video links and/or short descriptions of the systems and your involvement are ideal. Samples of conversation, dialogue, and/or narrative systems would be greatly helpful. If you think you’re up for the challenge, we’d love to hear from you!īe sure to submit your CV and a Cover/Motivation Letter we like learning a bit about your background and your reasons for applying at Guerrilla. Are able to directly communicate with programmers to implement and iterate on your systems.Are proficient with prompt iterations based on rapidly evolving feedback.Have hands-on experience with node graph based scripting or sequencer toolsets.Have extensive experience with complex narrative design tasks and dialogue systems.Possess detailed knowledge of narrative design in open-world RPG games, both single-player and online.Have 4+ years of experience as a narrative designer at a AAA studio, having shipped at least one AAA game title.Support other teams with their narrative design needs.Work closely with writers and designers to make the world and characters sound and feel alive.Collaborate with UI designers to create a fluid, intuitive, and imaginative dialogue interface.Build, track, manage, and maintain systems with highly complex narrative logic.Analyze, design, improve, and implement in-game ambient dialogue and banter systems.Develop dialogue and conversation systems that raise the bar for AAA games.What you will doĪs a Senior Narrative Systems Designer, your main tasks and responsibilities will be to: To accomplish these goals, we collaborate closely with writers, animators, technicians, and other designers throughout the studio. We want players to feel hooked by our characters and dialogue, to enjoy having their actions and choices reflected back at them, and to savor a game world that feels alive and real. Our Narrative Designers are driven to push the boundaries of storytelling in open-world games. Fill a dynamic world with compelling conversations and dialogue Our team ![]()
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